Combat showcase


Here I show the combat system.


At the beginning of the project the idea was to just have dogging and simple attacks. I wanted the player to focus into the enemies attack patterns and dodge when needed. Then, after dodge, the next attack you do would be faster and hit the enemy.


However, after some testing, I found out that it was not engaging enough. So I added strong attacks as well that act as combos. Now it works much better.

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